This week's episode deals with web servers. Covering protocols, technologies, platforms and providers.
Episode 1 - Web servers, an overview
Mentioned in the show,
Apache HTTP Server
IIS
PHP
Visual Studio
MySQL
PostgreSQL
Free-Webhosts.com
Freehostia
GoDaddy
BlueHost
Rackspace
iWeb
Episode 1 - Web servers, an overview
Mentioned in the show,
Apache HTTP Server
IIS
PHP
Visual Studio
MySQL
PostgreSQL
Free-Webhosts.com
Freehostia
GoDaddy
BlueHost
Rackspace
iWeb
Recently Spotted:
*crickets*
Thanks My gimmick to make them 20 minutes even so you know what to expect each week.
Next week I'm likely going to do a show on recursion. This was actually my first idea for a show; I wasn't sure if I was going to do it this soon, but then it sounded like Security Now could scoop me
Something I forgot to mention on the show are some alternative pricing structures. Traditionally you have a monthly fee of so many dollars for XGB bandwidth usage and so much storage. A more recent alternative is pay-as-you-go that charges you a rate per bandwidth usage and storage, so if you have a low-traffic site, you can pay almost nothing.
For The VG Press, the monthly thing works best because it promotes growth, avoids any need to oversee usage, avoids unexpected cost increases, and given I was making a long-term investment, the monthly cost is already relatively trivial.
Booooo! As a programmer, have you caught anything on this PS3 date issue? Looks like the old calendar glitch.
http://us.gamespot.com/pages/forums/show_msgs.php?topic_id=27206537&msg_id=320200612#320200612
It's probably carried over in every version of the firmware. Given it's February 28. it also likely has to do with how it handles leap years. I'm curious if it'll fix itself tomorrow.
Everyone mentions the system clock...can't you change your system clock?
It's funny how a little thing like a leap year / non leap year can have an impact like that (if that is the cause of the bug). When thinking about how trophy synching would work, obviously a date/ time stamp is among the first things to look for.
And it resets the system clock... huh.
The clock is an easy (or lazy) control mechanism. We saw it in the Gears of War example when the certificate expired.
It's still unclear exactly what's happened, so it's speculative, but it seems safe that it's just a long hidden firmware bug, and with the incorrect date, it gets rejected by the server. If you change your Windows click to the year 2000 then try to connect to MSN Messenger, you won't be able to connect either.
EDIT: Oh, that's interesting. That would be pretty disastrous if just turning on a game that wants to sync and can't would reset the clock. Possible, but bizarre if that were the case. Did you try Uncharted first on the offline one? That being the case, then this wouldn't be it.